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Navigation Tools

3D map navigation is a tools help the author/user do all these ( : zoom in, zoom out, move around, tilt up, tilt down, and rotate the map). The button below navigation tools allows to switch between a top-down view (2D) and a perspective view (3D).   

Mouse navigation in 3D

The mouse button is Mouse buttons are the default navigation tool tools for 3D map  map to pan, zoom in and out, and out  and rotate or tilt your content in case when working in 3D visualization. The image below show shows the mouse keys button navigators. 

Explore tool mouse buttons

Alternatively, you can also rotate/tilt the map in 3D mode by holding down the CTRL - button on the keyboard and using the left mouse button.

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You can pan the map using a single finger.

Tap the map using a single finger to select features.

You can zoom inwards or outwards the map by a pinch gesture with two fingers.

You can rotate the map by using a two fingers -finger rotate gesture.

You can tilt the map by using two fingers and moving them up/down on the screen.

On-map

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navigators

Screen navigator navigators are buttons button commands with single clicks click control on located in the upper right corner of the map. Click controls control buttons are useful for navigation navigating through challenging GIS content, especially 3D scenes link building. The control is buttons are suitable also for touch screen interaction. As in reloaded view, the navigator always indicates north.   The image below shows the navigator in full control state for 3D and 2D views respectively. 

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User map setting

  • Lighting date: Select the a given date and time to create closed volumes that model the shadows. Shadow volume will not be produced if the sun is not visible for a on the given date and time, or if the sun is at vertical angle of 90 degree from a vertical 90 degree angle to the input features.
  • Shadows: Click the checkbox to provide the shadowing projection based on a selected date and time. 
  • Show meshes below terrain: Meshes that are below terrain level are drawn through the terrain.

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  • Vector rendering mode: The user could can choose between to render on top of terrain, on top of 3d 3D meshes, or on top of both.